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	<title>Programming Archives | Free Retro Arcade Game Walkthrough Videos</title>
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		<title>Atari 2600 Programming &#8211; Video 10: Sprite Fine Position</title>
		<link>https://alizta.com/atari-2600-programming-video-10-sprite-fine-position/</link>
					<comments>https://alizta.com/atari-2600-programming-video-10-sprite-fine-position/#respond</comments>
		
		<dc:creator><![CDATA[Videos]]></dc:creator>
		<pubDate>Mon, 24 May 2021 08:57:36 +0000</pubDate>
				<category><![CDATA[Atari (others)]]></category>
		<category><![CDATA[6502]]></category>
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		<guid isPermaLink="false">https://alizta.com/atari-2600-programming-video-10-sprite-fine-position/</guid>

					<description><![CDATA[<p><img width="320" height="180" src="https://alizta.com/wp-content/uploads/2021/05/atari-2600-programming-video-10-sprite-fine-position-320x180.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" srcset="https://alizta.com/wp-content/uploads/2021/05/atari-2600-programming-video-10-sprite-fine-position-320x180.jpg 320w, https://alizta.com/wp-content/uploads/2021/05/atari-2600-programming-video-10-sprite-fine-position-150x84.jpg 150w" sizes="(max-width: 320px) 100vw, 320px" /></p>
<p>In this video, I&#8217;ll go through how to move the sprite move precisely with those 15 pixels gap. Divide by 15 Methods: &#8230;</p>
<p>The post <a rel="nofollow" href="https://alizta.com/atari-2600-programming-video-10-sprite-fine-position/">Atari 2600 Programming &#8211; Video 10: Sprite Fine Position</a> appeared first on <a rel="nofollow" href="https://alizta.com">Free Retro Arcade Game Walkthrough Videos</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><img width="320" height="180" src="https://alizta.com/wp-content/uploads/2021/05/atari-2600-programming-video-10-sprite-fine-position-320x180.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" loading="lazy" srcset="https://alizta.com/wp-content/uploads/2021/05/atari-2600-programming-video-10-sprite-fine-position-320x180.jpg 320w, https://alizta.com/wp-content/uploads/2021/05/atari-2600-programming-video-10-sprite-fine-position-150x84.jpg 150w" sizes="(max-width: 320px) 100vw, 320px" /></p><p>In this video, I&#8217;ll go through how to move the sprite move precisely with those 15 pixels gap. Divide by 15 Methods: &#8230;</p>
<p>The post <a rel="nofollow" href="https://alizta.com/atari-2600-programming-video-10-sprite-fine-position/">Atari 2600 Programming &#8211; Video 10: Sprite Fine Position</a> appeared first on <a rel="nofollow" href="https://alizta.com">Free Retro Arcade Game Walkthrough Videos</a>.</p>
]]></content:encoded>
					
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		<title>Coding Challenge #72.1: Frogger &#8211; Part 1</title>
		<link>https://alizta.com/coding-challenge-72-1-frogger-part-1/</link>
					<comments>https://alizta.com/coding-challenge-72-1-frogger-part-1/#respond</comments>
		
		<dc:creator><![CDATA[Videos]]></dc:creator>
		<pubDate>Mon, 24 May 2021 08:55:54 +0000</pubDate>
				<category><![CDATA[Atari (others)]]></category>
		<category><![CDATA[challenges]]></category>
		<category><![CDATA[CODE]]></category>
		<category><![CDATA[coding]]></category>
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		<category><![CDATA[coding train]]></category>
		<category><![CDATA[creative coding]]></category>
		<category><![CDATA[daniel shiffman]]></category>
		<category><![CDATA[frogger]]></category>
		<category><![CDATA[frogger atari]]></category>
		<category><![CDATA[frogger atari processing]]></category>
		<category><![CDATA[frogger coding challenge]]></category>
		<category><![CDATA[frogger Java]]></category>
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		<category><![CDATA[Processing Java frogger]]></category>
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		<category><![CDATA[simple frogger]]></category>
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		<guid isPermaLink="false">https://alizta.com/coding-challenge-72-1-frogger-part-1/</guid>

					<description><![CDATA[<p><img width="320" height="180" src="https://alizta.com/wp-content/uploads/2021/05/coding-challenge-72-1-frogger-part-1-320x180.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" loading="lazy" srcset="https://alizta.com/wp-content/uploads/2021/05/coding-challenge-72-1-frogger-part-1-320x180.jpg 320w, https://alizta.com/wp-content/uploads/2021/05/coding-challenge-72-1-frogger-part-1-150x84.jpg 150w" sizes="(max-width: 320px) 100vw, 320px" /></p>
<p>In this multi-part challenge, I attempt to re-create the classic Atari video game Frogger in Processing (Java). In this first part, I set up a foundation for the game &#8230;</p>
<p>The post <a rel="nofollow" href="https://alizta.com/coding-challenge-72-1-frogger-part-1/">Coding Challenge #72.1: Frogger &#8211; Part 1</a> appeared first on <a rel="nofollow" href="https://alizta.com">Free Retro Arcade Game Walkthrough Videos</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><img width="320" height="180" src="https://alizta.com/wp-content/uploads/2021/05/coding-challenge-72-1-frogger-part-1-320x180.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" loading="lazy" srcset="https://alizta.com/wp-content/uploads/2021/05/coding-challenge-72-1-frogger-part-1-320x180.jpg 320w, https://alizta.com/wp-content/uploads/2021/05/coding-challenge-72-1-frogger-part-1-150x84.jpg 150w" sizes="(max-width: 320px) 100vw, 320px" /></p><p>In this multi-part challenge, I attempt to re-create the classic Atari video game Frogger in Processing (Java). In this first part, I set up a foundation for the game &#8230;</p>
<p>The post <a rel="nofollow" href="https://alizta.com/coding-challenge-72-1-frogger-part-1/">Coding Challenge #72.1: Frogger &#8211; Part 1</a> appeared first on <a rel="nofollow" href="https://alizta.com">Free Retro Arcade Game Walkthrough Videos</a>.</p>
]]></content:encoded>
					
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		<title>Exploring BASIC Programming for the Atari 2600 &#8211; Part 1</title>
		<link>https://alizta.com/exploring-basic-programming-for-the-atari-2600-part-1/</link>
					<comments>https://alizta.com/exploring-basic-programming-for-the-atari-2600-part-1/#respond</comments>
		
		<dc:creator><![CDATA[Videos]]></dc:creator>
		<pubDate>Mon, 24 May 2021 08:50:46 +0000</pubDate>
				<category><![CDATA[Atari (others)]]></category>
		<category><![CDATA[2600]]></category>
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		<guid isPermaLink="false">https://alizta.com/exploring-basic-programming-for-the-atari-2600-part-1/</guid>

					<description><![CDATA[<p><img width="320" height="180" src="https://alizta.com/wp-content/uploads/2021/05/exploring-basic-programming-for-the-atari-2600-part-1-320x180.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" loading="lazy" srcset="https://alizta.com/wp-content/uploads/2021/05/exploring-basic-programming-for-the-atari-2600-part-1-320x180.jpg 320w, https://alizta.com/wp-content/uploads/2021/05/exploring-basic-programming-for-the-atari-2600-part-1-150x84.jpg 150w" sizes="(max-width: 320px) 100vw, 320px" /></p>
<p>This video is the first of a two-part series where we take a look at &#8220;BASIC Programming&#8221; for the Atari 2600 and discuss its usage, features, and limitations.</p>
<p>The post <a rel="nofollow" href="https://alizta.com/exploring-basic-programming-for-the-atari-2600-part-1/">Exploring BASIC Programming for the Atari 2600 &#8211; Part 1</a> appeared first on <a rel="nofollow" href="https://alizta.com">Free Retro Arcade Game Walkthrough Videos</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><img width="320" height="180" src="https://alizta.com/wp-content/uploads/2021/05/exploring-basic-programming-for-the-atari-2600-part-1-320x180.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" loading="lazy" srcset="https://alizta.com/wp-content/uploads/2021/05/exploring-basic-programming-for-the-atari-2600-part-1-320x180.jpg 320w, https://alizta.com/wp-content/uploads/2021/05/exploring-basic-programming-for-the-atari-2600-part-1-150x84.jpg 150w" sizes="(max-width: 320px) 100vw, 320px" /></p><p>This video is the first of a two-part series where we take a look at &#8220;BASIC Programming&#8221; for the Atari 2600 and discuss its usage, features, and limitations.</p>
<p>The post <a rel="nofollow" href="https://alizta.com/exploring-basic-programming-for-the-atari-2600-part-1/">Exploring BASIC Programming for the Atari 2600 &#8211; Part 1</a> appeared first on <a rel="nofollow" href="https://alizta.com">Free Retro Arcade Game Walkthrough Videos</a>.</p>
]]></content:encoded>
					
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		<title>Kite Circuit Sword Lite GameBoy Zero Build Guide &#124; Step 1: Build Prep+Materials</title>
		<link>https://alizta.com/kite-circuit-sword-lite-gameboy-zero-build-guide-step-1-build-prepmaterials/</link>
					<comments>https://alizta.com/kite-circuit-sword-lite-gameboy-zero-build-guide-step-1-build-prepmaterials/#respond</comments>
		
		<dc:creator><![CDATA[Videos]]></dc:creator>
		<pubDate>Sun, 23 May 2021 12:07:52 +0000</pubDate>
				<category><![CDATA[Gameboy]]></category>
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		<category><![CDATA[gameboy zero]]></category>
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		<category><![CDATA[Zero]]></category>
		<guid isPermaLink="false">https://alizta.com/kite-circuit-sword-lite-gameboy-zero-build-guide-step-1-build-prepmaterials/</guid>

					<description><![CDATA[<p><img width="320" height="180" src="https://alizta.com/wp-content/uploads/2021/05/kite-circuit-sword-lite-gameboy-zero-build-guide-step-1-build-prepmaterials-320x180.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" loading="lazy" srcset="https://alizta.com/wp-content/uploads/2021/05/kite-circuit-sword-lite-gameboy-zero-build-guide-step-1-build-prepmaterials-320x180.jpg 320w, https://alizta.com/wp-content/uploads/2021/05/kite-circuit-sword-lite-gameboy-zero-build-guide-step-1-build-prepmaterials-150x84.jpg 150w" sizes="(max-width: 320px) 100vw, 320px" /></p>
<p>Hey Guys &#038; Girls! The time has come to finally put together a Gameboy Zero using Kites Circuit Sword Lite. Ive seen a couple tutorials covering Kites Circuit &#8230;</p>
<p>The post <a rel="nofollow" href="https://alizta.com/kite-circuit-sword-lite-gameboy-zero-build-guide-step-1-build-prepmaterials/">Kite Circuit Sword Lite GameBoy Zero Build Guide | Step 1: Build Prep+Materials</a> appeared first on <a rel="nofollow" href="https://alizta.com">Free Retro Arcade Game Walkthrough Videos</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><img width="320" height="180" src="https://alizta.com/wp-content/uploads/2021/05/kite-circuit-sword-lite-gameboy-zero-build-guide-step-1-build-prepmaterials-320x180.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" loading="lazy" srcset="https://alizta.com/wp-content/uploads/2021/05/kite-circuit-sword-lite-gameboy-zero-build-guide-step-1-build-prepmaterials-320x180.jpg 320w, https://alizta.com/wp-content/uploads/2021/05/kite-circuit-sword-lite-gameboy-zero-build-guide-step-1-build-prepmaterials-150x84.jpg 150w" sizes="(max-width: 320px) 100vw, 320px" /></p><p>Hey Guys &#038; Girls! The time has come to finally put together a Gameboy Zero using Kites Circuit Sword Lite. Ive seen a couple tutorials covering Kites Circuit &#8230;</p>
<p>The post <a rel="nofollow" href="https://alizta.com/kite-circuit-sword-lite-gameboy-zero-build-guide-step-1-build-prepmaterials/">Kite Circuit Sword Lite GameBoy Zero Build Guide | Step 1: Build Prep+Materials</a> appeared first on <a rel="nofollow" href="https://alizta.com">Free Retro Arcade Game Walkthrough Videos</a>.</p>
]]></content:encoded>
					
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		<title>Planet X3 for MS-DOS Development &#8211; Part 1</title>
		<link>https://alizta.com/planet-x3-for-ms-dos-development-part-1/</link>
					<comments>https://alizta.com/planet-x3-for-ms-dos-development-part-1/#respond</comments>
		
		<dc:creator><![CDATA[Videos]]></dc:creator>
		<pubDate>Thu, 20 May 2021 07:28:43 +0000</pubDate>
				<category><![CDATA[MS-DOS]]></category>
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		<guid isPermaLink="false">https://alizta.com/planet-x3-for-ms-dos-development-part-1/</guid>

					<description><![CDATA[<p><img width="320" height="180" src="https://alizta.com/wp-content/uploads/2021/05/planet-x3-for-ms-dos-development-part-1-320x180.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" loading="lazy" srcset="https://alizta.com/wp-content/uploads/2021/05/planet-x3-for-ms-dos-development-part-1-320x180.jpg 320w, https://alizta.com/wp-content/uploads/2021/05/planet-x3-for-ms-dos-development-part-1-150x84.jpg 150w" sizes="(max-width: 320px) 100vw, 320px" /></p>
<p>Support this channel on Patreon: https://www.patreon.com/8bitguy1 Pixel Artist: Renaud Heidt http://reno-pixellu.com/blog/</p>
<p>The post <a rel="nofollow" href="https://alizta.com/planet-x3-for-ms-dos-development-part-1/">Planet X3 for MS-DOS Development &#8211; Part 1</a> appeared first on <a rel="nofollow" href="https://alizta.com">Free Retro Arcade Game Walkthrough Videos</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><img width="320" height="180" src="https://alizta.com/wp-content/uploads/2021/05/planet-x3-for-ms-dos-development-part-1-320x180.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" loading="lazy" srcset="https://alizta.com/wp-content/uploads/2021/05/planet-x3-for-ms-dos-development-part-1-320x180.jpg 320w, https://alizta.com/wp-content/uploads/2021/05/planet-x3-for-ms-dos-development-part-1-150x84.jpg 150w" sizes="(max-width: 320px) 100vw, 320px" /></p><p>Support this channel on Patreon: https://www.patreon.com/8bitguy1 Pixel Artist: Renaud Heidt http://reno-pixellu.com/blog/</p>
<p>The post <a rel="nofollow" href="https://alizta.com/planet-x3-for-ms-dos-development-part-1/">Planet X3 for MS-DOS Development &#8211; Part 1</a> appeared first on <a rel="nofollow" href="https://alizta.com">Free Retro Arcade Game Walkthrough Videos</a>.</p>
]]></content:encoded>
					
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		<title>How To Make An Atari Game</title>
		<link>https://alizta.com/how-to-make-an-atari-game/</link>
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		<dc:creator><![CDATA[Videos]]></dc:creator>
		<pubDate>Wed, 19 May 2021 15:35:23 +0000</pubDate>
				<category><![CDATA[Atari ST]]></category>
		<category><![CDATA[2600]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[beginners]]></category>
		<category><![CDATA[Classic]]></category>
		<category><![CDATA[frogger]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Pacman]]></category>
		<category><![CDATA[pong]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[tinkernut]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tricks]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">https://alizta.com/how-to-make-an-atari-game/</guid>

					<description><![CDATA[<p><img width="320" height="180" src="https://alizta.com/wp-content/uploads/2021/05/how-to-make-an-atari-game-320x180.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" loading="lazy" srcset="https://alizta.com/wp-content/uploads/2021/05/how-to-make-an-atari-game-320x180.jpg 320w, https://alizta.com/wp-content/uploads/2021/05/how-to-make-an-atari-game-150x84.jpg 150w" sizes="(max-width: 320px) 100vw, 320px" /></p>
<p>The basis of this tutorial is to provide an introductory look at programming in BASIC. Here, we&#8217;ll be using Batari Basic to create an Atari 2600 game that&#8217;s &#8230;</p>
<p>The post <a rel="nofollow" href="https://alizta.com/how-to-make-an-atari-game/">How To Make An Atari Game</a> appeared first on <a rel="nofollow" href="https://alizta.com">Free Retro Arcade Game Walkthrough Videos</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><img width="320" height="180" src="https://alizta.com/wp-content/uploads/2021/05/how-to-make-an-atari-game-320x180.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" loading="lazy" srcset="https://alizta.com/wp-content/uploads/2021/05/how-to-make-an-atari-game-320x180.jpg 320w, https://alizta.com/wp-content/uploads/2021/05/how-to-make-an-atari-game-150x84.jpg 150w" sizes="(max-width: 320px) 100vw, 320px" /></p><p>The basis of this tutorial is to provide an introductory look at programming in BASIC. Here, we&#8217;ll be using Batari Basic to create an Atari 2600 game that&#8217;s &#8230;</p>
<p>The post <a rel="nofollow" href="https://alizta.com/how-to-make-an-atari-game/">How To Make An Atari Game</a> appeared first on <a rel="nofollow" href="https://alizta.com">Free Retro Arcade Game Walkthrough Videos</a>.</p>
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		<title>Introduction to the VIC-20 Microcomputer</title>
		<link>https://alizta.com/introduction-to-the-vic-20-microcomputer/</link>
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		<dc:creator><![CDATA[Videos]]></dc:creator>
		<pubDate>Wed, 19 May 2021 14:00:44 +0000</pubDate>
				<category><![CDATA[VIC 20]]></category>
		<category><![CDATA[20]]></category>
		<category><![CDATA[5KB]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[capture]]></category>
		<category><![CDATA[card]]></category>
		<category><![CDATA[cassette]]></category>
		<category><![CDATA[commodore]]></category>
		<category><![CDATA[electronics]]></category>
		<category><![CDATA[floppy]]></category>
		<category><![CDATA[for]]></category>
		<category><![CDATA[james]]></category>
		<category><![CDATA[keyboard]]></category>
		<category><![CDATA[list]]></category>
		<category><![CDATA[loop]]></category>
		<category><![CDATA[microcomputer]]></category>
		<category><![CDATA[monitor]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[ram]]></category>
		<category><![CDATA[Run]]></category>
		<category><![CDATA[stuart]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[vic]]></category>
		<category><![CDATA[yoshielectron]]></category>
		<guid isPermaLink="false">https://alizta.com/introduction-to-the-vic-20-microcomputer/</guid>

					<description><![CDATA[<p><img width="320" height="180" src="https://alizta.com/wp-content/uploads/2021/05/introduction-to-the-vic-20-microcomputer-320x180.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" loading="lazy" srcset="https://alizta.com/wp-content/uploads/2021/05/introduction-to-the-vic-20-microcomputer-320x180.jpg 320w, https://alizta.com/wp-content/uploads/2021/05/introduction-to-the-vic-20-microcomputer-150x84.jpg 150w" sizes="(max-width: 320px) 100vw, 320px" /></p>
<p>The Commodore VIC-20 microcomputer came out in 1981 and was one of Commodore&#8217;s early, very successful home computer. It only had 5KB of RAM (under &#8230;</p>
<p>The post <a rel="nofollow" href="https://alizta.com/introduction-to-the-vic-20-microcomputer/">Introduction to the VIC-20 Microcomputer</a> appeared first on <a rel="nofollow" href="https://alizta.com">Free Retro Arcade Game Walkthrough Videos</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><img width="320" height="180" src="https://alizta.com/wp-content/uploads/2021/05/introduction-to-the-vic-20-microcomputer-320x180.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" loading="lazy" srcset="https://alizta.com/wp-content/uploads/2021/05/introduction-to-the-vic-20-microcomputer-320x180.jpg 320w, https://alizta.com/wp-content/uploads/2021/05/introduction-to-the-vic-20-microcomputer-150x84.jpg 150w" sizes="(max-width: 320px) 100vw, 320px" /></p><p>The Commodore VIC-20 microcomputer came out in 1981 and was one of Commodore&#8217;s early, very successful home computer. It only had 5KB of RAM (under &#8230;</p>
<p>The post <a rel="nofollow" href="https://alizta.com/introduction-to-the-vic-20-microcomputer/">Introduction to the VIC-20 Microcomputer</a> appeared first on <a rel="nofollow" href="https://alizta.com">Free Retro Arcade Game Walkthrough Videos</a>.</p>
]]></content:encoded>
					
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		<title>Commodore 64 BASIC: All 32 Errors!</title>
		<link>https://alizta.com/commodore-64-basic-all-32-errors/</link>
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		<dc:creator><![CDATA[Videos]]></dc:creator>
		<pubDate>Tue, 18 May 2021 09:51:29 +0000</pubDate>
				<category><![CDATA[Commodore 64 (C64)]]></category>
		<category><![CDATA[1980s]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[BASIC 2.0]]></category>
		<category><![CDATA[c64]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[Commodore BASIC]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Programming Language]]></category>
		<category><![CDATA[retro]]></category>
		<guid isPermaLink="false">https://alizta.com/commodore-64-basic-all-32-errors/</guid>

					<description><![CDATA[<p><img width="320" height="180" src="https://alizta.com/wp-content/uploads/2021/05/commodore-64-basic-all-32-errors-320x180.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" loading="lazy" srcset="https://alizta.com/wp-content/uploads/2021/05/commodore-64-basic-all-32-errors-320x180.jpg 320w, https://alizta.com/wp-content/uploads/2021/05/commodore-64-basic-all-32-errors-150x84.jpg 150w" sizes="(max-width: 320px) 100vw, 320px" /></p>
<p>You know ?SYNTAX ERROR, but do you know the other 31 BASIC errors on the Commodore 64? We take a tour through them all. You might learn something &#8211; I &#8230;</p>
<p>The post <a rel="nofollow" href="https://alizta.com/commodore-64-basic-all-32-errors/">Commodore 64 BASIC: All 32 Errors!</a> appeared first on <a rel="nofollow" href="https://alizta.com">Free Retro Arcade Game Walkthrough Videos</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><img width="320" height="180" src="https://alizta.com/wp-content/uploads/2021/05/commodore-64-basic-all-32-errors-320x180.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" loading="lazy" srcset="https://alizta.com/wp-content/uploads/2021/05/commodore-64-basic-all-32-errors-320x180.jpg 320w, https://alizta.com/wp-content/uploads/2021/05/commodore-64-basic-all-32-errors-150x84.jpg 150w" sizes="(max-width: 320px) 100vw, 320px" /></p><p>You know ?SYNTAX ERROR, but do you know the other 31 BASIC errors on the Commodore 64? We take a tour through them all. You might learn something &#8211; I &#8230;</p>
<p>The post <a rel="nofollow" href="https://alizta.com/commodore-64-basic-all-32-errors/">Commodore 64 BASIC: All 32 Errors!</a> appeared first on <a rel="nofollow" href="https://alizta.com">Free Retro Arcade Game Walkthrough Videos</a>.</p>
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		<title>Exploring Marz: C-64 6510 Assembly Minigame Code Walkthrough</title>
		<link>https://alizta.com/exploring-marz-c-64-6510-assembly-minigame-code-walkthrough/</link>
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		<dc:creator><![CDATA[Videos]]></dc:creator>
		<pubDate>Tue, 18 May 2021 09:49:04 +0000</pubDate>
				<category><![CDATA[Commodore 64 (C64)]]></category>
		<category><![CDATA[6502]]></category>
		<category><![CDATA[6510]]></category>
		<category><![CDATA[Assembly Language]]></category>
		<category><![CDATA[c64]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Programming]]></category>
		<guid isPermaLink="false">https://alizta.com/exploring-marz-c-64-6510-assembly-minigame-code-walkthrough/</guid>

					<description><![CDATA[<p><img width="320" height="180" src="https://alizta.com/wp-content/uploads/2021/05/exploring-marz-c-64-6510-assembly-minigame-code-walkthrough-320x180.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" loading="lazy" srcset="https://alizta.com/wp-content/uploads/2021/05/exploring-marz-c-64-6510-assembly-minigame-code-walkthrough-320x180.jpg 320w, https://alizta.com/wp-content/uploads/2021/05/exploring-marz-c-64-6510-assembly-minigame-code-walkthrough-150x84.jpg 150w" sizes="(max-width: 320px) 100vw, 320px" /></p>
<p>In 2003 I made a little 1024 byte Commodore 64 game called &#8220;Marz&#8221; for the Minigame Competition, which was an annual online 8-bit programming competition.</p>
<p>The post <a rel="nofollow" href="https://alizta.com/exploring-marz-c-64-6510-assembly-minigame-code-walkthrough/">Exploring Marz: C-64 6510 Assembly Minigame Code Walkthrough</a> appeared first on <a rel="nofollow" href="https://alizta.com">Free Retro Arcade Game Walkthrough Videos</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><img width="320" height="180" src="https://alizta.com/wp-content/uploads/2021/05/exploring-marz-c-64-6510-assembly-minigame-code-walkthrough-320x180.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" loading="lazy" srcset="https://alizta.com/wp-content/uploads/2021/05/exploring-marz-c-64-6510-assembly-minigame-code-walkthrough-320x180.jpg 320w, https://alizta.com/wp-content/uploads/2021/05/exploring-marz-c-64-6510-assembly-minigame-code-walkthrough-150x84.jpg 150w" sizes="(max-width: 320px) 100vw, 320px" /></p><p>In 2003 I made a little 1024 byte Commodore 64 game called &#8220;Marz&#8221; for the Minigame Competition, which was an annual online 8-bit programming competition.</p>
<p>The post <a rel="nofollow" href="https://alizta.com/exploring-marz-c-64-6510-assembly-minigame-code-walkthrough/">Exploring Marz: C-64 6510 Assembly Minigame Code Walkthrough</a> appeared first on <a rel="nofollow" href="https://alizta.com">Free Retro Arcade Game Walkthrough Videos</a>.</p>
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		<title>Book Club: Commodore 64 Programmer&#039;s Reference Guide</title>
		<link>https://alizta.com/book-club-commodore-64-programmers-reference-guide/</link>
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		<dc:creator><![CDATA[Videos]]></dc:creator>
		<pubDate>Tue, 18 May 2021 09:49:02 +0000</pubDate>
				<category><![CDATA[Commodore 64 (C64)]]></category>
		<category><![CDATA[Book Club]]></category>
		<category><![CDATA[c64]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[Programmer's Reference Guide]]></category>
		<category><![CDATA[Programming]]></category>
		<guid isPermaLink="false">https://alizta.com/book-club-commodore-64-programmers-reference-guide/</guid>

					<description><![CDATA[<p><img width="320" height="180" src="https://alizta.com/wp-content/uploads/2021/05/book-club-commodore-64-programmers-reference-guide-320x180.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" loading="lazy" srcset="https://alizta.com/wp-content/uploads/2021/05/book-club-commodore-64-programmers-reference-guide-320x180.jpg 320w, https://alizta.com/wp-content/uploads/2021/05/book-club-commodore-64-programmers-reference-guide-150x84.jpg 150w" sizes="(max-width: 320px) 100vw, 320px" /></p>
<p>We take a deeply nerdy look at the Commodore 64 Programmer&#8217;s Reference Guide, an excellent book that was released shortly after the C-64 itself was &#8230;</p>
<p>The post <a rel="nofollow" href="https://alizta.com/book-club-commodore-64-programmers-reference-guide/">Book Club: Commodore 64 Programmer&#039;s Reference Guide</a> appeared first on <a rel="nofollow" href="https://alizta.com">Free Retro Arcade Game Walkthrough Videos</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><img width="320" height="180" src="https://alizta.com/wp-content/uploads/2021/05/book-club-commodore-64-programmers-reference-guide-320x180.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" loading="lazy" srcset="https://alizta.com/wp-content/uploads/2021/05/book-club-commodore-64-programmers-reference-guide-320x180.jpg 320w, https://alizta.com/wp-content/uploads/2021/05/book-club-commodore-64-programmers-reference-guide-150x84.jpg 150w" sizes="(max-width: 320px) 100vw, 320px" /></p><p>We take a deeply nerdy look at the Commodore 64 Programmer&#8217;s Reference Guide, an excellent book that was released shortly after the C-64 itself was &#8230;</p>
<p>The post <a rel="nofollow" href="https://alizta.com/book-club-commodore-64-programmers-reference-guide/">Book Club: Commodore 64 Programmer&#039;s Reference Guide</a> appeared first on <a rel="nofollow" href="https://alizta.com">Free Retro Arcade Game Walkthrough Videos</a>.</p>
]]></content:encoded>
					
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